The software has been designed to be an all-in-one tool that make it easy for any untrained user to jump right in and start creating simulation environments. Developed using the powerful Unity engine, the graphical finesse and interactive nature of the software make it the extremely easy to use.
Unlike other pedestrian simulation software, over 1000 real world data and experiments were utlised and formed the basis of the accurate understanding of people’s movement. This data fed directly into developing the most accurate algorithms.
Data visualisation tools make it easy to explore and analyse how pedestrians and crowds interact with the infrastructure, quantifying changes in design. Many different types of heatmaps and data color codes, as well as the ability to export all aspects of a finished simulation make it perfectly suitable for advanced analysis.
The most complicated aspects of public transport, precinct modelling and detouring (e.g. shopping/wandering around) have been built into the software in an easy and interactive way.
Our software has integrated the ability to use the world leading large-eddy simulation for fire and smoke propagation: Fire Dynamics Simulator (FDS). This gives the ability to directly measure the effects of design changes on emergency threat situations.
Two behaviour modes are easily switched via the click of a single button. Normal behaviour simulates pedestrians under normal low-speed walking conditions, whereas emergency mode changes the behavioural parameters to simulate high-speed emergency running conditions.